Jun 08, 2008, 11:32 PM // 23:32
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#21
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Give it a 33% IAS, and maybe decrease the duration ever so slightly if needed.
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Jun 09, 2008, 04:39 PM // 16:39
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#22
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Jungle Guide
Join Date: Jun 2005
Location: California
Guild: Shiverpeaks Search And Rescue [Lost]
Profession: Me/
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Quote:
Originally Posted by MasterSasori
No it still is. First of all, [natural stride]>[lightning reflexes] so you would have to sub in a less effective stance.
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LR is for IAS, not for a speed boost. faster attack speed = more interrupts and burning. it's just to give IA a little boost. NS wouldn't help IA at all, so in this case it's not >.
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Jun 13, 2008, 04:15 AM // 04:15
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#23
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Pre-Searing Cadet
Join Date: May 2008
Profession: R/
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I've tried keeping [Incendiary Arrows] up continuesly by using [Serpent's Quickness], then immediatly using [Quickening Zephyr] and then activating [Incendiary Arrows]. With WS at 13. It seems to be working. If I made a mistake somehow, please tell me.
The only thing I don't like about this is that you HAVE TO stay in range of the spirit or it won't work out. And also you have much fun re-activating the specific skills over and over; along with your other skills also.
Edit: Oh and I also used [Favorable Winds] before the whole process to get my attack speed up. And a little extra dmg to make up for less points in marks.
Last edited by Vandall; Jun 13, 2008 at 04:18 AM // 04:18..
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Jun 13, 2008, 04:19 AM // 04:19
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#24
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Desert Nomad
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Quote:
Originally Posted by Vandall
I've tried keeping [Incendiary Arrows] up continuesly by using [Serpent's Quickness], then immediatly using [Quickening Zephyr] and then activating [Incendiary Arrows]. With WS at 13. It seems to be working. If I made a mistake somehow, please tell me.
The only thing I don't like about this is that you HAVE TO stay in range of the spirit or it won't work out. And also you have much fun re-activating the specific skills over and over; along with your other skills also.
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the problem is that you're devoting 3 skills just to make your chosen elite workable...
that is the exact opposite of bar compression, and in other words very ineffective...
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Jun 13, 2008, 07:07 PM // 19:07
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#25
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Pre-Searing Cadet
Join Date: May 2008
Profession: R/
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Quote:
Originally Posted by zling
the problem is that you're devoting 3 skills just to make your chosen elite workable...
that is the exact opposite of bar compression, and in other words very ineffective...
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True, though I never said it would be effecient.
The reason why I did try to do this is because I dont have Factions or Nightfall yet. So i'm just trying to put my own decent builds together.
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Jun 15, 2008, 04:50 PM // 16:50
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#26
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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[skill]Incendiary Arrows[/skill] This skill is most effective when viewed being used by the flame dryders and in majesty's rest when you go against the undead horde at its center. The latter being the most dangerous. However, when employed by players the skill lacks for what they want out of an elite skill.
If, [skill]Practiced Stance[/skill]+[skill]Incendiary Arrows[/skill] was possible, it would see major play,imo, IA just doesn't cut the mustard as an elite preperation. yet, with the combination I suggested, it would be imbalanced.
That, is the catch 22 of IA. Also, it has been updated, but the update only moderately increased its duration. Still, it lacks as an elite while being potentially overpowered otherwise.
Aye, that is the rub.
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